• lundi 23 mars 2020

    WHFB Campaign!

    Hey guys! I share with you some scenarios of WHFB,  I started this campaign before the quarantine with my brother. The Dwarf realm is invade (again!) by a huge punitive Aaaaagh!!

    Three battles in a mountainous landscape, it's an occasion for me to creat new elements of sceneries. I focus my work on the 4 massive cliffs (12'x24') and the fortress gate for the last battle (12'x48').

    I was inspired by campaign show in the excellent WHFB supplement Blood in the Badlands and the Battle of the East Gate of Karak Eight Peaks. I gonna post some pictures and battle reports in few days. Good readding! Illustrations by Paul Bonner and Map illusrations by Nico !

    It is the year 5513 (Dwarf Date) in the Old World. A massive Dwarf army from Karaz-a-Karak has destroyed dozens of Goblin bases in a heroic raid on the Mad Dog Pass.
    In response to this outrage, a massive Orc army has assembled and it is now journeying north, towards the pass, from the southernmost parts of the World's Edge Mountains. The plan is to put the Dwarfs firmly back into their stunted place!

    The O&G army crossed the Death Pass and launch his vanguard to make a breakthrough in the Stunty Dwarf Realm. It’s  necessary to set up a beachhead for the rest of the Aaaagh!. Stunties are been taken by surprise!

    Armies: O&G 1500pts and Dwarf 1000pts

    Deployment: Dwarf player deploy all his units in First.

    First Turn: The O&G player start the first turn.

    Duration of the game: 6 turns

    Objectives: The dwarfs are defeated if all their banners are captured or if 6 units of O&G are present in the dwarf deployment zone at the end of the 6th turn (Not counted: Characters and War Machines)

    Victory: The victorious general will engage his reinforcement one turn earlier in the last battle.

    The rear-guard of the Green Skin army was ambush by a large force of weirdbeard runt guys. After a bloody battle, the rear-guard was defeated and abandoned the precious baggage of the Aaaaaagh. Dwarves have no consideration for this heap of rubbish Orc things but they will use it to baiting the rest of the O&G army. The Mad Dog Pass will be the tomb of the Green Skins.

    Armies: O&G 2000pts and Dwarf 2000pts plus 500pts of reinforcement.

    Sceneries: To represent the lost bagguage, place two counters as show on the map below

    Deployment: Alternate deployment unit by unit. The Dwarf player start to deploy one unit and alternate with O&G player. Dwarf reinforcement arrive at the 3rd turn.

    First Turn: Players throw a dice. The higher score start the first turn. The first player who finish to deploy his units add +1 to his score.

    Duration of the game: 6 turns

    Objectives:  Control the most of objectives as possible at the end of the 6th turn.

    Victory: For every objective controlled by the O&G player, he can add 150pts to his army list for the last battle.

    Dwarves have suffered heavy casualties and decided to organise the general retreat in their realms. The Dwarf army dispersed his troops in several parts and two contingents try to reach the nearer stronghold by different paths. Unfortunately for them, this stronghold was captured by the Greenskins since few day and the Stunties walking into a deadly trap. Orc warboss planned to surround and cruch the Dwarves at the gates of the Stronghold. The only way for Dwarves to survive longer is to rush the gates, remain barricaded inside the stronghold and alert a rescue force.

    Dwarf Army and deployment:

    1. First contingent: 3250pts (65%). The Dwarf player deploy his troops first of the first contingent in the Dwarf Area
    2. Second contingent: 1750pts (35%). This part of the Dwarf army arrive randomly between the 2nd and the 4th turn. And deployed in random area A, B, C or D.

    O&G Army and deployment:
    1. Defending force at the gate: 1000pts (20%). This force is deployed in the Orc Area1 and after the deplyement of the Dwarf First Contingent
    2. Pursuing force: 2500pts (50%). Deployed in the Orc Area2 as the same way of the Defending force at the gate.
    3. First Flanking force: 750pts (15%). They arrive randomly between the 2nd and the 4th turn. Their deployment area is randomly define too.
    4. Second Flanking force: 750pts (15%). They arrive and deployed as the same way of the First Flanking force.
    Note : Only one force can be deployed in the area A, B, C or D. First come, first served!

    First Turn: Players throw a dice. The O&G player start the first turn.
    Duration of the game : 6 turns

    Dwarf Army Victory Points:
    1. Each enemy units destroyed or fleeing : 1 VP for every 100pts cost of the unit
    2. General enemy slain : 1 VP
    3. Each dwarf units barricaded inside the stronghold: 2 VP if 75% of their original cost, 1 PV if 50%.
    O&G Army Victory Points:
    1. Each enemy units destroyed or fleeing : 1 VP for every 100pts cost of the unit
    2. General enemy slain : 1 VP
    3. Great banner slain or captured : 1 VP
    4. Each enemy units reduce to 50% of their original cost : 1 VP if still outside of the Stronghold.

    6 commentaires:

    1. Réponses
      1. Merci ça me fait très plaisir (^_^)

      2. Inutile de dire que j'attends avec impatience les photos des décors !

    2. Je suis sur l'affaire. Reste à prendre les photos ;)

    3. Wow! Great scenery and fortress! That looks exactly like a photo from WFB 3rd edition...ok, it looks even better :-)

      1. Thank you PS for your kind comment :) Take care!