Today we're gonna talk about a huge piece of the Fantasy culture. Like many
of you, I succumbed to the temptation to read some Gamebooks during the 80’s. I
remember (among others) the reading of The Seven Serpents, the only issue of
the Sorcery campaign available at my local library… Not really tasty when you
play it as a one shot adventure for sur, this books take senses when you read it
with the three other opus of the Sorcery campaign.
To correct this patent lack
of FF culture, I make some research on the web. Few weeks later, I found these
gamebooks at the foot of the Christmas tree.
the meeting of two great characters of the fantasy from the 80’s, Steve Jackson
and John Blanche. The illustrations realised by the last one are probably the
reason of why I’m back to Gamesbooks in 2020. The JB drawing style is really
close to the illustration of WHFB 2nd edition, I’m immediately
transported into the 80’s when I watch them, very inspiring.
Jackson is the author of the books and I was very (very) impressed by how
they‘re so smartly wrote. In fact, I forgotten how much a Gambooks are a cool
experience.The principal characteristic
of the Sorcery campaign is the learning of the spells and how to use them
during the adventure. Without forgetting the many bridges between the books of
the series, the secrets paragraphs, etc… This author is very talented.
the story, I was pleased to meet a large part of the classic fantasy bestiary
across the Kakhabad land. The book take place in different kinds of landscapes
like Hills, desert, town and the finish at the fortress of Mampang. So It’s
hard to be disappointed with all these good things.
In my first
try, my character died at the end of the third book. I feel like I ‘ve been
missing out on a lot of things. Played the first book too fastly and avoided to
much characters. Largely cheated in the second book after many hours lost in the
street of Khare. My conclusion was, my adventure backpack is uncomplet, it miss
me some space on my adventure sheet for drawing the map of my adventures. So I
redesigned a new adventure sheet, I added more space to write all the items
grabbed across the campaign. I splited the sheet in three parts. When I fold it
in a tryptic, I can use it as bookmark.
I completed the original Adventure Sheet.
The gaming difficulty grow book after book. The last book is the harder of the campaign, the informations collected in the third book are very usefull. This last adventure take place basicly in the fortress and you visit it like a dungeon. If I have some advises for you : Don’t trust anybody and avoid peoples in the fortress!
My adventure sheet at the end of the campaign and the (my) map the Mampang Fortress!
If you never read these books...I warmly
recommend them, not really expensive and a lot of gaming time. See
below how many hours (approx.) per book I played in my second try.
The Shamutanti Hills : 3 Hours / Kharé – Cityport of Traps : 5 hours / The Seven Serpents : 4 hours / The Crown of Kings : 6 hours
Classic FF sequence : Mmm... of course, I turn to 343! / Oi! What? / I'm dead again !