• dimanche 30 août 2020

    World Eaters

    Hey! It's time for me to work again for the Chaos power, in this new project I focus on the Khorne legions of the World Eaters as describ in the Slave to Darkness book.
    I panned to cover the most of the entries purposed in this first Army list and especialy those abandonned in the moderne Chaos Space Marive Army list. Such as the Chaplains, Medics, Tech Marines. Some Beastmen and degenerated Cultists units.

    I have in mind a couples of nice Bio-Mechanics gifts for the deserving Champions of the legion. I dont talking about that anymore for the moment, I keep it for the last part of the project .

    My reference for the project is the fantastic work of the Adrian Boustred owner of the warfactory web site. Adrian is a painter rewarded by a second place at the Golden demon Competion 1993 for his somptuous WH40K army of World Eaters. Check his web site for closers pictures of the banners, I love them :)

    I paint those miniatures by batch of eight models with out of any consideration of cost for gaming. I don't know if it's a good strategy but for the Mojo it work well :)

    Next units : Heavy weapons Marines, BloodLetters, FleshHounds.

    dimanche 19 juillet 2020

    World Edges Campaign : Battle report 3

    Hey! Last part of the campaign, after several months of waiting we played this battle at home last week end with my brother. For those who never heard anything about this campaign check this link.
    This scenario is largely inspired by the battle of the Est gate of Karak of 8 pics, this kind of scenario require a lot of large terrains (or lot of imagination) and I suppose it's the main reason of why It so difficult to find some Blog reports of this battle on the web... And might because it's a very old scenario as well.

    Introduction :
    In few words, today the aim of the Dwarf army is tho reach the Stronghold before the main force of O&G army caught them. The 1st Dwarf contingent is going to be helped by a 2nd contingent wich going to arrive at random turn and by a random edge of the battle field. Through the Victory of the scenario "Beachhead" the 2nd Dwarf contingent will arrive 1 turn earlyer.

    O&G start the battle with a small force to keep the gate and a large force at the back the stunties. They going to be helped by two flank forces. and they are going to arrive at random turn and by a random edge. Through the Victory of the scenario "Where's the baggage?" O&G have an additionnal 500pts to build their army. (O&G 6000pts vs Dwarves 5500pts)

    Orc and Goblin Army :
    All these superbe fellas was painted by my brother. His O&G collection is pretty impressive, I'm rather jealous :)
    Gate Defenders
    Pursuer Force
    Flank Force A
    Flank Force B

    Dwarf Army :
    Here is my whole army of Dwaves, I added new troops from different races over the years : Human, Ogres, Gnomes and Half Giant. The landsknecht style in the red thread of the collection/army.

    1st Dwarf Contingent
    2nd Dwarf Contingent

     Battle report :

    Movement Phase :  Dwarves advance is slowed down by the Gate Force and the Flankers A composed by Giant. Some Dwarves stayed in the middle of the Battle field to stop the pursuers. These splited the force in two parts which going to generate a huge clash with the 2nd Contingent of the Dwarf Army.
    Dwarves front liners
    Dwarves in front of the Stronghold & the arriving of the 2nd Dwarf Contingent
    Fearsome Savage Orcs Boar Riders

    Shooting Phase : The Organ Gun is still one of the most power full war machine of the dwarves and again did a lot of damages. O&G War Machines weren't really efficicent during the battle, only the Bolt throwers on the Giant made some damages.
    Nice Trolls!
    O&G Flankers in action!
    Let the slaughter begin!

    Combat Phase : The most Epic moment of the battle is the tremendous charge of the Savages Orcs Boar Riders. These fellas made a slaughter in the 2nd Contingent ranks. They smashed up the Ogres then the Reiksguards and the Halbardiers (...) In front of the Stronghold the Dwarves Units won lots of fights but not fast enought. Other Dwarves in the middle of the battle fielf were swept away by the Trolls.
    Other Epic moment, the Shaman Orc Slain by a Dwarf Hero
    Run to the Stronghold!
    Another trophy for the savages Orcs, who's next?

    Magic Phase : Magic winds were pretty calm during the battle in addition of the fact that I get 2 Magic Drain. Beside my severals AntiMagic Runes. This phase wasn't revelent for GreenSkins Shaman.
    Nice Night Gobbos!
    The OrganGun surounded by his fans
    Last combat at the gate!

    Conclusion :
    We didn't calculate the Victory points, it's not necessary. I lost this battle and the Campaign as well... My dwarf name is now cover by an eternal shame and I'm going to join the nearest Troll Slayers warband :)
    The key point of the battle is the mighty charge of the Savage Orcs Boar Riders... At the end of the 3rd Turn they slauthered Almost All the second Contingent. It seriously decrease my options. At the right place, right moment and with several nice dice Rolling "et voilà"! 
    However and indespite the fact I lost the Campaign, it were fantastic gaming moments. Great scenarios, painted models and terrains. Top-notch oldshool wargaming!


    mardi 14 juillet 2020

    Man O' War : Dark Elves fleet

    Hi everyone !! I continu my cruise through the mid 90's GW games. Here's my brand new DE fleet, I hope to play with in few months . All these models are sculpted/designed by Norman Swales and Michael Perry.

    Dark Elves Background from Man O' War rulesbook :
    The Dark Elves are the evil kinsfolk of the Elves of Ulthuan, driven away during the Elf civil war in the far distant past. [...] So great was the destruction that much of the area sank under a gigantic tidal wave, but the Dark Elf Archmages were not daunted. As the mighty flood swept over their land they cast powerful spells on their fortress-palaces, shielding them from the deluge. The castles tore themselves from the bedrock of the land and floated free on the roiling waves, held together by titanic binding enchantments."

    vendredi 26 juin 2020

    WHFB report: Clash of the vanguards

    Hi everyone! First battle since the lockdown has lifted, three months without any game … rude! I played this game with my brother and we used the set of rules from the 4th/5th edition of WHFB. Both army count 2500pts and we apply several limitations about the total value of magic items per characters to avoid…. You know, Herohammer.

    This battle is supposed simulate a Dark Elf invasion of land ruled by several Necromancers. Only the vanguards are involved in this first encounter. The result of this clash will give the initiative to the winner side for the next large battle scheduled for the late summer with a group of funboyz (GW Old-school-friendly).

    Dark Elf army :
    From left to right. Upper line : Bolt thrower, Cauldron of Blood, War Hydra, crossbowmen, Sorcerer on Pegasus and a second Bolt Thrower.
    Lower line : Dark Riders, Witch elves, Corsairs with an Hero and The ColdOne Knights with an Hero. The General is inside this last unit.

    Undead army :
    From left to right. Upper line : Carrions, Death Riders, Skull Chukka and a Chariot
    Lower line : A second Chariot, Zombies with an Hero and a Necromancer Lv3. Skeletons with the undead General a Necromancer Lvl4. Wraiths and Mummies.

    Initial deployment:
    We played a scenario named “Surprise”, this is a “ranged battle” with a slight variation during the deployment. The first side that finish the set up his troops can move one unit (up to 4ps) for every units set up by the opposite side. It mean that if you have too many troops your opponent can move his troop meanwhile the end of you deployment. Here the Death riders moved up to 8ps.

    Overview of the inital deployment

    First part of the battle : Turns 1 to 3

    Shooting Phases : The both throwers were particularly inefficient at the opposite of the Skeleton catapult which hit the Cold-One unit and pulped 2 of them.

    Magic phases : The Necromancers demonstrated all their power, boosted by several magic Items. They casted a continual flow of spells like “Summon Skeletons horde” or “Dance Macabre” to reinforce the units on the battlefield and help them to reach the combats. A key point of the battle appeared during the first magic phase when a tremendous “wind of death” crossed the Dark Elf battle line. It carrying a Bolt Thrower and made 5 wounds to the War Hydra.  After what, this spell was absorbed by a Magic Drain from the Dark Elf Sorcerer. This last one, tried to trapped the Undead General into the Aldred’s Casket of Sorcery, luckily she failed a fear test and finaly never reach the Necromancer. Sneaky Dark Elves!
    Summon Undead Horde, again and again, etc...

    Combat Phases :   The Dark Riders, the Cold One Knights and the DE General were mired during all this first part of the battle by the undead Chariot, the carrions and the Death Riders. Despite the Van Horstmann's Speculum the Undead Hero return to dust by the hand of the DE General, followed by all the other undead involve in this fight.

    In the middle of the battlefield supported by several “Dance Macabre” the Mummies and the second Undead Chariot engaged quickly the Witch Elves who suffered of a load of wounds and failed their break test. The Chariot finally caught up them! The wraiths engaged the pack of Corsairs but even if they’re ethereal, they lost the fight by the combat result. They failed their break test and vanished in a fetid ghostlike smocks.
    Before the clash of the mounted troops

    The Mummies are Smash-up the Witch Elves
    Last moment of the Ethereal Abominations! 

    Last part of the battle : Turns 4 to 6

    Shooting Phases : As the first part of the game the last Bolt Thrower never find the right angle to pay for it self. The Dark Elfes Crossbowmen were too far from the undead lines to made some damages. The Skull Chukka never hit as well as in the first part.

    Nice chap! But too far from the opponent battle-lines
    Magic Phases : The magic items of the Necromancers progressively disrupted by their over using. Reducing the flow of spell casting : “Summon Skeletons horde” and “Dance Macabre” to keep getting bogged down the Dark Elf Mounted troops. The Undead General casted a “Curse of the years” against the Corsairs… Only the standard bearer survived at the and of the battle.
    The Dark Elves Sorcerer was particularly efficient to counter spell and find the power to cast some spells like “Soul Drain” and “Blade Winds”.

    Combat Phases : In spite of heavy loss of the Cold One Knights, the DE General and the Dark Riders smashed up the last wave of freshly summoned Skeleton. They never reached the Undead command unit. In the middle of the battlefield the The Corsairs and the War Hydra resisted and finally defeated the Mummies and the Last Undead Chariot. The Mounted Dark Elf Sorcerer engaged the Skull Catapult and shattered to pieces the crew.

    The Dark Elf General still keep bogged down!

    Nasty Girl !
    Black Ark Corsairs suffer from a tremendous "Curse of the Years"
    Dark Elves 11pts – Undead 8pts. Minor victory for the sons of Naggaroth. The Undead Magic phases were fantastic and I casted many Spells to boost my troops but the lack of powerful characters in close combat was patent. I have to integrate a Vampire Count for exemple…
    I have to mention the dice were not on the side of the Dark Elf General but he finally kept a cool head and made the right choices at the right moment! Glory to him!