Today I'll show you a battle where you can find an opposition between two different styles, a full daemons army dedicated to Khorne against a populous horde of Chaos Ratmen.
The battlefield is situated on a plain between two Imperial villages where folks are just decimated by mysterious poison, this traditional Chaos Ratmen tactic is a preamble to an important invasion into the man-think realm. But Skaven Clans of this horde practices the decapitation of corpses, this infamous method was interpreted like an offence by the Chaos God of Skulls. The heads of these human are his property, nobody can take them without paying the price of blood.
My Skaven army is built around the Screaming Belt unit, I hide all my heroes inside this unit. I protect this command unit with a wall of populous Slaves and Clanrats units. Rest of army is a mix of shooting, charges redirectors and Hammers units.
A Daemonic army is an horrific vision, specifically when is a Khorne Legion. Bloodthirster and Juggers are fast and highly dangerous in close combat, they can easily impact my line at the second turn. Rest of army is also nightmarish …
A word on my adversary of the day, “finarfin”. A thirsty year enthusiastic Citadel collector, gamer and painter. Like many other (and me), his period of predilection is the Realm of chaos era. It’s always a pleasure of being able to discuss with somebody who shares same passion also intensely…
The army of the Blood God.
The horde of the Great Horned Rat,
Gutter Runners and a unit of Hell Hounds are deployed with Scout and Ambush capacity.
1st turn : Khorne army go ahead.
Stand and shoot is the only option for Chaos Ratmen.
First event of the battle, Bloodthirster go back in his realm after a combined attack of the Jezzails, Globadiers and Gutter runners.
Positions at the end of the first turn.
Second turn, the battle begin.
After a good close combat against the Juggers, Rat Ogres finally root face to a combined attack of Bloodletters and Ass Cannon.
2nd event of the Battle, destruction of the most part of the Bloodletters unit. The dreaded 13th spell, 21 wounds with no save of any kind.