We begin with Skeletons, the technique the most used to paint the Skeletons consists to dry brush the bones with different colors of beige. It is simple to realize, fast and that gives a beautiful dusty effect. However, I find that figurines lose of their definitions and that erase details. I chose to paint my Skeletons by successive layers, 4 tones are enough to give a beautiful effect of volume to bones. For clothes, I chose to paint them in 3 colors of grey and to finish by washings to colorize them. Finally, concerning metals, I applied some washings to represent the oxidation (orange / chestnut). That gives a harmonious and detailed heap of bones and armors.
The Lichemaster touch : There are few illustrations of Lichemaster, nevertheless, we always find there his strange icon. It’s a skull set in a mixture of bone, this element is perfect to give some personality to my army. I applied this element on many shields and obviously to the banners of units. I replaced the icon skull on banners by a small mixture of circular bone, this one is surrounded with grime representing vaguely the Chaos star. There is second one icon which I appreciate less, it is a skull stylized in a circle. It’s less symbolic that’s why I did not wish to exploit it.
That’s all for today, the next phase of this project will be dedicated to the zombies of Kev Adams.